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Thread Statistics | Show CCP posts - 20 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1631
|
Posted - 2013.11.08 12:38:00 -
[1] - Quote
Go home Rise.
You're still drunk.
I don't have an actual opinion on this yet. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1634
|
Posted - 2013.11.08 17:30:00 -
[2] - Quote
Michael Harari wrote:If anything should have a "burst" mechanic with a long reload time, it should be remote reps.
=D
=D
=D
=D |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1636
|
Posted - 2013.11.08 19:37:00 -
[3] - Quote
Michael Harari wrote:Garviel Tarrant wrote:Michael Harari wrote:If anything should have a "burst" mechanic with a long reload time, it should be remote reps. =D =D =D =D Cap stable logi have no real resource for depletion. RR should have ammo and long reload timers. This adds additional decisionmaking to fleet fights, where a side that can properly stagger reps gets a big advantage over an unorganized fleet that just spams all their reps at once.
Yes.
I like the idea.
I hate the way logi works now.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1639
|
Posted - 2013.11.09 12:22:00 -
[4] - Quote
Ok i have an opinion.
While i agree that this does put RLMLs into more of a specialist role (which is good) than they previously were i think this generally is a buff to them because of the skirmishing style you tend to use them in.
I've very rarely had fights where i actually need to reload.
Being able to warp on a frigate blob and kill 2-3 of them faster than ever..
Also HML's weren't overnerfed.
They were nerfed and everything else buffed so i would agree that they are in a bad spot right now.
It however is hard to balance them without making HAMs garbage. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1640
|
Posted - 2013.11.09 16:25:00 -
[5] - Quote
also i would like to suggests that rlml's aren't op
LML's are op, rlml's just inherit that.
Hit with bat please. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1643
|
Posted - 2013.11.10 12:07:00 -
[6] - Quote
Major Killz wrote:Garviel Tarrant wrote:also i would like to suggests that rlml's aren't op
LML's are op, rlml's just inherit that.
Hit with bat please. Please enlighten us. Is this a ship stats + modules + hull bonus + ammunition and weapon system together is TO POWERFUL. Or! Is this a ammunition is overpowered argument? If the later then please explain in detail why that is; and if the former. Then things get complicated. I have YET TO READ A DETAILED explanation AS TO WHY LIGHT MISSILES ARE OVERPOWERED.
I'm lazy, so this won't be detailed. Sorry.
But its mostly the ability to outdps all other long range weapons of its size at any range beyond around 16km. Coupled with not needing to worry about tracking, being able to apply dps further than you can lock and in some ships having selectable damage types.
Add to that an immunity to TD's while having enough mids to dish out TD's or damps on all ships that use lml's.
Yeah, when it comes to frigate kiting, lml's are just a step above (And easier to use).
Lastly and most importantly, I have a corp mate that has around 900 kills with a kestrel in a few months, he needs to be nerfed >=[
(Basically, its not the ships, its lml's applying too much damage too well too far away) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1648
|
Posted - 2013.11.12 08:16:00 -
[7] - Quote
While i'm not sure i like this change (wouldn't mind rlml's being removed tbh) it seems that most of the people objecting to this are people who seem to think RLML's should be the go to weapons system for virtually anything.
Like this a RLML Caracal will be better than ever at warping in on a frig gang and killing a few before they warp off or he does. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1649
|
Posted - 2013.11.12 13:02:00 -
[8] - Quote
Kagura Nikon wrote:Garviel Tarrant wrote:While i'm not sure i like this change (wouldn't mind rlml's being removed tbh) it seems that most of the people objecting to this are people who seem to think RLML's should be the go to weapons system for virtually anything.
Like this a RLML Caracal will be better than ever at warping in on a frig gang and killing a few before they warp off or he does. No, we are advocating that exactly this perception of yours is wrong. As we pointed a caracal will not be good at warping in and killing a few frigates. Because its ammo barely allows it to kill 1 frigate (and none if its t2). THerefore it will be LESS effective at warping in a frig gang and killing a few before being defeated or warping off. DPS harndly ever is the main factor when you want to bring down a frigate alone, a caracal sould defeat her anyway in the old system. THat means no gain on that scenario. But if you warp into a group of 4 frigates, with the new system you will be in worse conditions.
50 seconds of shooting..
at what.. 340 dps with faction? At nearly perfect application against a webbed target and great against a non webbed?
so a really conservative estimation would be to do around 15k raw damage in that time... Uhm, exactly how will this not shred frigates?
But yea this probably wouldn't be over powered with about 10 seconds more on the clock.
EDIT: I'd like to point out that i don't really agree with the change. I think RLML's are op but thats mostly because LML's are op, rlml's just inherit that. Decrease the flight time and application of lml's and volla, you've fixed rlml's as well. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1669
|
Posted - 2013.11.13 21:48:00 -
[9] - Quote
Michael Harari wrote:Taoist Dragon wrote:
The HVM and HAM work fine for killing cruisers. .
Just out of curiosity, when is the last time you have killed a cruiser, with say, fewer than 4 people and/or with anyone in your fleet using hmls? When was the last time you flew something other than a frigate or destroyer? Edit: Ive gone back 6 months so far and I cant find one, but maybe I missed one?
Quite sure his point still stands that hams work fine on cruisers.
Range issues aside. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1670
|
Posted - 2013.11.13 22:59:00 -
[10] - Quote
Kane Fenris wrote:i read it repeatedly but HVM are not fine against cruisers !
GÇáRLML for solo welcome OP RLML large fleets....
or lets say:
"RLML are dead, Long live RLML!"
[edit] i would support pg increase for rlml instead of proposed change so 3x lse and xl-asb+lse fits are no longer possible that would imho fix the issue
RLML's are fine
LML's themselves are the overpowered bit
For fucks sake, just reduce the range of all types of lml's by say 25% and application by 15% BYDI recruitment closed-ish |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1670
|
Posted - 2013.11.14 13:27:00 -
[11] - Quote
Niena Nuamzzar wrote:Kara Trix wrote: PS... No Tengu pilot will fit these for solo work and keep them as a primary weapon, and I don't know what game you're playing, but where is this 50 Tengu fleet? If they did exist, why in the world would they fit these piles when they can just fit HAMS and own.
Err, not really. HAM is a short range weapon with bad damage application to anything smaller than a battlecruiser. Tengu blobs with SRLML could be... well, not something you would like to see on the other side.
What? HAM's hit a cruiser at full speed for around 70% damage, although it goes down to about 50% with a overheated mwd.
That is out of web range, compare that to other medium close range weapons....
With a web on your opponent you apply ALL your damage.. all of it... Even if its an ABing attack cruiser you still get around 75% dps within web range.
HAM's have their flaws but saying that they can't apply damage to cruisers is just plain wrong. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1671
|
Posted - 2013.11.15 15:39:00 -
[12] - Quote
Sirinda wrote:Alright.
If the missile systems mentioned in the OP would receive an overall DPS buff (1.5 times of what other missile systems of comparable size do) I could maybe imagine RLML and RHML as worthwhile.
Also, seeing as a T2 HML already fits around 40 missiles, it's rather preposterous to assume a larger launcher would only be able to load 28 missiles. Take the ammo capacity of the standard LML and HML, then buff rate of fire while nerfing reload speed.
Make it a truly devastating weapon - hell, give RHML fit Golems the ability to spike 2000-3000 DPS without factoring in reloads, with the caveat of having to wait for almost a minute once they've run dry.
Basically, survive the first barrage and stand a good chance of either burning away or obliterating your target - or continuously tanking the damage and repping up once they've shot their wad.
Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage.
Maybe the mechanism to rapidly fire missiles is huge?
And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing. Something you fit only with a specific engagement type in mind.
At least thats what i take from it. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1675
|
Posted - 2013.11.15 16:17:00 -
[13] - Quote
Niena Nuamzzar wrote:Garviel Tarrant wrote: And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing.
Really? How incredibly fortunate missile pilots are, being the only one's in game with 4 (four!) niche weapon systems: - rapid light missiles - rapid heavy missiles - heavy missiles - heavy assault missiles Having that much luck soon they can expect two more niche systems coming: - swarm rockets - rapid cruise missiles Train Caldari, the most specialized race in EvE.
Heavy missiles are in a bad spot, they were nerfed to the level of other long range weapons and then the other long range weapons got massive buffs. So i agree that they need a balance pass.. Don't need a lot though.
HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..
are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1675
|
Posted - 2013.11.15 17:32:00 -
[14] - Quote
Niena Nuamzzar wrote:Garviel Tarrant wrote: HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..
are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems.
Range is not a problem, damage application is. They are usable of course, just not nearly as good as medium turrets, which makes them kinda semi-niche. Try to hit a frigate or speedy cruiser with HAM's. What you can easily kill are noobs, with skilled pilot you will struggle even if you are skilled yourself. Turrets are different cause with good piloting you can make a difference. Web makes everything better, sure thing but... it's not always easy to fit web on a shield tanked ship.
You're talking about this like the other medium weapons have great application..
Blasters have no range what so ever. Pulses have terrible tracking. Ac's are relatively low dps and not great at range.
And i cannot think of a single HAM ship that doesn't have the mids to fit a tank and a web... Yes HAM's struggle to apply damage to some targets.. but so do the other weapon systems.. even more so in some cases..
A webbed ab frigate will still take between 15-25% damage from hams. Even at full speed.
A pulse laser ship won't be able to do 1% damage to a frigate orbiting it at 40% speed. But instead its better at killing said frigate at its optimal. Its a trade off. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1676
|
Posted - 2013.11.15 18:39:00 -
[15] - Quote
Thaddeus Eggeras wrote:AC don't have terrible damage and never have. Lasers, if you use the small version can track and take out frigates and destroyers with easy usually, blasters don't have much range, but if you get in ther range or you use a Caldari blast boat which gives them pretty alright range, you will rock whatever you are attacking, the amount of damage blasters do, little will stand up against them. And range guns usually always nail their target no matter the size of target or size of guns. It's not umcommon to see 1400mm, or 425mm or etc take out frigates and destroyers with little issue one on one even. When was the last time you saw a cruise boat or torp boat take a frigate out one on one? Rapids aren't OP at all, and if the issue is that they can hit far and do what close guns can, find I'm game change raipds into HAMs and rockets, so they don't get such range.
So why do Ac ships need a double dps bonus to match other ships?
And when you say small version of lasers do you mean SMALL guns or do you mean Focused medium pulses. Actually it doesn't really matter which one you mean because the first is dumb and the second is wrong. Focused mediums don't track frigs at all unless they have next to no transversal on you. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1681
|
Posted - 2013.11.15 21:08:00 -
[16] - Quote
Niena Nuamzzar wrote:[quote=Garviel Tarrant] Quote: Blasters have no range what so ever. Pulses have terrible tracking. Ac's are relatively low dps and not great at range.
Pulses have good enough tracking that you can kill a frigate if you know how. Same with other two systems, you can use them to your advantage, which you cannot do in the same way with heavy assault missiles.
I must assume that by "If you know how" you mean if you have them at 20-30 km away from you and you're using scorch.
Because even with dual webs a zealot cannot track a close orbiting KESTREL, let alone a fast frig.
Are pulse lasers better at popping frigates at 20 km? Yes, by quite a lot.
They are also absolutely unable to do it in scram range.
Again, trade off. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1683
|
Posted - 2013.11.16 00:50:00 -
[17] - Quote
Niena Nuamzzar wrote:Garviel Tarrant wrote: I must assume that by "If you know how" you mean if you have them at 20-30 km away from you and you're using scorch.
Because even with dual webs a zealot cannot track a close orbiting KESTREL, let alone a fast frig.
Are you sure? According to EFT you can do it in scram / web range using INM crystals (0.1 tracking) and somewhere between 9 and 10 km your applied damage should be about 80%. EFT aside, I remember doing it while testing things on numerous occasions but at the moment I cannot confirm EFT numbers with certainty. EDIT: If you overheat your web and with flying to negate transversal at 11 km (where INM optimal ends) you could be able to do near full damage to afterburner fitted Merlin. Sadly, I'm unable to repeat the same fighting simulation these days so I can't tell what correct numbers are.
... What?
Negate transversal.. on a frigate.. while scrammed and webbed in a cruiser?
10 km? why would a frig stay at that range with you? what? wha?
I'm out, I'm ooout. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1683
|
Posted - 2013.11.16 10:50:00 -
[18] - Quote
Niena Nuamzzar wrote:Garviel Tarrant wrote:Niena Nuamzzar wrote:Garviel Tarrant wrote: I must assume that by "If you know how" you mean if you have them at 20-30 km away from you and you're using scorch.
Because even with dual webs a zealot cannot track a close orbiting KESTREL, let alone a fast frig.
Are you sure? According to EFT you can do it in scram / web range using INM crystals (0.1 tracking) and somewhere between 9 and 10 km your applied damage should be about 80%. EFT aside, I remember doing it while testing things on numerous occasions but at the moment I cannot confirm EFT numbers with certainty. EDIT: If you overheat your web and with flying to negate transversal at 11 km (where INM optimal ends) you could be able to do near full damage to afterburner fitted Merlin. Sadly, I'm unable to repeat the same fighting simulation these days so I can't tell what correct numbers are. ... What? Negate transversal.. on a frigate.. while scrammed and webbed in a cruiser? 10 km? why would a frig stay at that range with you? what? wha? I'm out, I'm ooout. If you are scrammed and webbed with frigate in close orbit, then forget it. Not each and every frigate has a web or scram though, there are still certain circumstances in which you can apply at least 50% more damage comparing to HAM's.
Remember how i was comparing how the ships did in certain situations?
And i was saying how beams were better when not scrammed/webbed and missiles were better when you were?
... Yes that...
BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1687
|
Posted - 2013.11.19 19:45:00 -
[19] - Quote
Niena Nuamzzar wrote:Chris Carlyle wrote: If you make sure you've done your homework before you go out hunting and have loaded up missiles with the right damage type, this is perfect! Some fights don't even last 18-23 seconds, so why worry about having to reload? This is hit-and-run at it's best. I love it!
When we get our old RLML back I will agree with you. Until then no nO NO NO NO.
Old rlml's were dumb.
Current rlml's are also dumb, but kinda interesting dumb. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1687
|
Posted - 2013.11.19 22:09:00 -
[20] - Quote
Niena Nuamzzar wrote:Garviel Tarrant wrote: Current rlml's are also dumb, but kinda interesting dumb.
I'm sure all newbies missioning in Caracal would agree with you.
Insinuating that newbies can't do missions in just about anything. PVE in this game is way way way too easy. BYDI recruitment closed-ish |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1688
|
Posted - 2013.11.20 12:26:00 -
[21] - Quote
KatanTharkay wrote:Gypsio III wrote:KatanTharkay wrote:
now, that Incursus fit, all level 5:
lows: DC II 2 x Small Armor Rep II ENAM II
mids: 1MN Afterburner II Small cap booster II J5b scram
highs: 3 Light Ion Blaster II
rigs: Anti Explosive Pump I 2 x Small Auxiliary Nano Pump I
That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.
Ah right thanks, that's helpful. That makes it 25 s to kill it, a significantly better result. The second Incursus will probably survive the reload, then die. Three is clearly pushing things! Right, the trouble is that he will be able to hold you for his friends. At the moment the only option left for a solo RLML Caracal pilot is to never engage more than 1 tanked frigate if he want to make proper use of the new weapon platform (hit and run before reinforcements arriving). As a gank weapon is very nice in gangs but kinda sucks for solo on regular platforms (Tengu is still great).
I'm quite sure that Incursus won't be able to tank that long.
Lights have pretty damn good alpha, you would need absolutely perfect rep/cap control to keep it alive even half that time. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1689
|
Posted - 2013.11.20 12:58:00 -
[22] - Quote
Sgt Ocker wrote:Garviel Tarrant wrote:KatanTharkay wrote:Gypsio III wrote:KatanTharkay wrote:
now, that Incursus fit, all level 5:
lows: DC II 2 x Small Armor Rep II ENAM II
mids: 1MN Afterburner II Small cap booster II J5b scram
highs: 3 Light Ion Blaster II
rigs: Anti Explosive Pump I 2 x Small Auxiliary Nano Pump I
That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.
Ah right thanks, that's helpful. That makes it 25 s to kill it, a significantly better result. The second Incursus will probably survive the reload, then die. Three is clearly pushing things! Right, the trouble is that he will be able to hold you for his friends. At the moment the only option left for a solo RLML Caracal pilot is to never engage more than 1 tanked frigate if he want to make proper use of the new weapon platform (hit and run before reinforcements arriving). As a gank weapon is very nice in gangs but kinda sucks for solo on regular platforms (Tengu is still great). I'm quite sure that Incursus won't be able to tank that long. Lights have pretty damn good alpha, you would need absolutely perfect rep/cap control to keep it alive even half that time. AAR reps 156 every 6 seconds for 48 seconds (holding 8 nanite paste), combined with a T2 repper, it will tank a caracal quite easily (with good skills). By the time the AAR is out of paste, the caracal is out of missiles.
Seeing how i quite frequently burn through the reps on dual rep Incursuses in a Comet i'm quite sure you could do it in a 400 dps rlml ship. (especially seeing how it alphas down pretty much its entire buffer on a good hit) BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1689
|
Posted - 2013.11.21 01:37:00 -
[23] - Quote
KatanTharkay wrote:Garviel Tarrant wrote:Seeing how i quite frequently burn through the reps on dual rep Incursuses in a Comet i'm quite sure you could do it in a 400 dps rlml ship. (especially seeing how it alphas down pretty much its entire buffer on a good hit) Please post the setup for your Comet. Assuming both rail or blaster + AB , web and scram + 1 Ancillary repp setup, you will have to run from the Incursus I posted before you cap out. You might resist longer if you give up the web and fit a cap booster tough
Run from a dual rep incursus?
***** please, i'll kill your ****-fit incursus in a heron (If you promise to not shoot my drones)
(Eventually)
Seriously though I'm pretty sure i could 2v1 dual rep incursii in the Comet. (And its not because i'm good) BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1693
|
Posted - 2013.11.22 23:05:00 -
[24] - Quote
Talwar is better than the Corax
Fact,
Don't argue ! BYDI recruitment closed-ish |
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